As we step into 2017, and animation begins to dominate box offices and small screens alike it’s tempting to get excited about the future of animated video production. New CGI advances, VR technology, and a score of new gadgets and gizmos attract media attention, but the lasting changes being made in animation today are subtler than you might think. Let’s take a look at how animation is changing in 2017.
Wednesday: Whiteboard Animation vs. Talking Head Videos
Thursday: Fun with Motion Capture
The Future of Animation is Collaborative and Open
When people talk about the future of animation, so much attention gets paid to the technological advances—and rightly so. Virtual reality, augmented reality, CGI, new compositing and rendering techniques all make animation, especially computer assisted animation (which is basically 95% of animation these days), better, faster, and more realistic.
And people like those things.
But every now and then an animation comes along and does something much more exciting: it redefines how animation is made and makes us rethink what animated movies can do. Such is the case with the SIGGRAPH award-winning animation project Cosmos Laundromat – First Cycle.
This absolutely gorgeous CGI animated short is stunning in its own right. A compelling narrative, smooth animation, genuine characters, playful camera angles, and rapturous visuals are all part of this masterpiece, but it’s behind the scenes—in the production style—where the Blender Foundation gives us a glimpse of the future.
The entire animation process of this project is collaborative. Not just collaborative, but transparent and even open-source. Everything is licensed under a Creative Commons 3.0 license, so anyone can access and share this film for free. But there’s more—the entire production process was carefully documented and streamed as it was happening to highlight the struggles successes in real time.
Seriously, there are over 150 videos documenting every step of the animation.
It’s basically a masters class in CGI animation, that let animation students take part in real time. Blender embraced the opposite of the Disney model that has dominated animated production for the better part of a century, and what they got was a fantastic 10 minute animation for around $500,000 dollars (that’s really cheap for feature quality CGI).
Cosmos Laundromat is the harbinger of change, not just in the subject matter and animation style of shorts and features (the tone is dark and emotive and they pioneered a new 3D viewing technique), but more importantly Blender is challenging the production process of quality animation by including viewers in every phase of development. The implications of Creative Commons licensing and a transparent production schedule will reverberate through the animation community for years.
Will 2017 see more collaboration? If the results are anything like Cosmos Laundromat, we certainly hope so.
“Normally, in animation, you try and break up a scene into little shots because then it’s easy to farm out to different people,” said Sing director Garth Jennings. said. “But there are lots of shots that stay on a character for 45 seconds, like the one where Rosita is on the phone with a nanny service while her children are busy cleaning their teeth. And it takes somebody five months to animate because it takes all of the little nuances.”
Love it or hate it, every episode of the bad boys of MTV animation hit store shelves this Valentine’s Day.
Japan’s Answer to Wallace and Grommet: The Karo and Pyrobupt Trilogy (A House, Imagination, Sandwiches, 1992
Hayao Miyazaki turned 76 this week. Celebrate with a look at his quintessential realism
The future of animation is a constantly moving target. Stay tuned for more animation news, culture, and video marketing tips every week!